Composer & Audio System Designer

Chanjin

秦晋

Riot Games (Present)Sony Interactive EntertainmentZenjoyDICE Winner ’24 & ’26 · G.A.N.G. Audio of the Year · BAFTA & TGA Nominee
VIEW WORK
01

the Architect

架构师

Music systems that move with the game.

Marvel's Spider-Man 2

Music Designer · 2023

Built the adaptive music system for PlayStation's flagship AAA title: seamless transitions across combat, traversal, and two protagonists' emotional arcs.

✦DICE 2024 · Audio DesignWon✦DICE 2024 · Original Music CompositionWon·The Game Awards 2023 · Best Audio Design·BAFTA 2024 · Audio Achievement·BAFTA 2024 · Music·Golden Reel 2024 · Game Music Editing

Death Stranding 2: On the Beach

Lead Music Designer · 2025

Led the full music implementation pipeline for Hideo Kojima's cinematic sequel: composer collaboration, Wwise architecture, and in-engine realization across a vast open world.

✦DICE 2026 · Audio DesignWon✦G.A.N.G. 2026 · Audio of the YearWon✦G.A.N.G. 2026 · 8 wins in totalWon·The Game Awards 2025 · Best Audio Design·The Game Awards 2025 · Best Score and Music

Teamfight Tactics(Set 19, coming soon)

Music Lead · 2026

Sound design across sets, and building the music system and music implementation in Unreal Engine. Music Lead on Set 19, Prismatic Tour.

Cooking Madness

Audio Director · 2021

Planned the game's audio from the ground up: built the music and sound-effect systems, wrote the music, ran the audio team and schedule, and worked with other departments on bespoke audio systems for special gameplay moments.

02

the Bridge

之间

Between the piano and the keyboard, the synth and the game engine.

Classically trained, now interactive

I hold a bachelor's degree in classical piano performance and a master's in music production and sound design for visual media, and I now work in games. I still borrow structure from Chopin and Beethoven, and orchestration still guides how music and sound effects share the same frequencies.

How game state becomes a musical decision

In a Death Stranding 2 boss fight, the music follows the boss's health bar. Each time it drops past a threshold, the score climbs in intensity, so the fight builds to its end instead of circling one flat loop.

Where sound design turns into score

For Baron Nashor, the guitar became the whole band: bowed with a string bow, tapped with fingers for percussion, slid with finger caps. Sounds recorded as sound design ended up as the music.

Official BTS publishing in 2 weeks

One game, two audiences

TFT and 金铲铲之战 share the same sets, one to one. They part ways in cosmetic content: TFT speaks to players worldwide, while 金铲铲之战 leans into Chinese themes, with period, guofeng and wuxia music and sound.

03

the Craft

作品

Outside of games, I'm a backcountry skier. Whenever I can, I head into the mountains, through snow, wind and trees, and come back down with a pack full of sounds. That's where most of my music begins.

山教会我的,是先听,再写。

FILMS · MUSIC FROM THE TRAIL

Half Dome, Yosemite

A small waterfall, a bird and the Merced River

Mount Rainier

Footsteps in the snow became the snare

Big Pine Lakes

Alpine lakes and streams, hiked with my two dogs

Glacier National Park

A bear bell, lake waves, a waterfall and the wind

To ask about a sound, to collaborate, or just to talk: untrackedwaves@gmail.com